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(ARS) Lab :: Research -Other Cellular Models


Research Topics Information

 

 

Modelling and simulation of Cellular Models

Publications

"A flow injection model using Cell-DEVS".A. Troccoli, J. Ameghino, F. Iñón, G. Wainer. In Proceedings of the 35th IEEE/SCS Annual Simulation Symposium. San Diego, CA. U.S.A.

"Models of complex physical systems using Cell-DEVS". J. Ameghino, A. Tróccoli, G. Wainer. In Proceedings of Annual Simulation Symposium 2001. Seattle, WA. U.S.A.

"Experimental results of Timed Cell-DEVS quantization". G. Wainer, B.Zeigler. In Proceedings of AIS'2000. Tucson, Arizona. U.S.A.

"Application of the Cell-DEVS paradigm using N-CD++" . J. Ameghino, J. Wainer. In Proceedings of the Summer Computer Simulation Conference. Vancouver, Canada. 2000.

Theses

- "Parallel execution of Cell-DEVS". FCEN-UBA. Student: A. Troccoli. 2001.

- "Modelling complex cellular models using N-CD++". Student: J. Ameghino (2000)

In Progress

- "Analysis of quantized Cell-DEVS systems". FCEN/UBA. Student: L. de San Miguel . (2000-)

Models

Name Description
BOUNCING BALL A ball bouncing in a square field. It's possible to design a field with walls and one or more balls bouncing inside the field.
FRACTAL This model generates fractals using a random particle generator.
LIFE The "life game" with the original rules proposed by Conway. The key rule is known as "B3/S23". A new cell is born when it has exactly 3 neighbors. An existing cell survives if it has 2 or 3 neighbors. Otherwise, it dies.
LIFE.EXT A variation of the "life game", with some external events.
LINEAR A binary linear automata.
PARITY CHECKER Calculates the parity bit using the value of its neighbors.
PINBALL Simulates a pinball's activity. An integer (1..8) in each cell indicates the exi stence of a ball and its direction, or the lack of a ball in the cell (0). There is a different value (9) to represent a "brick" in the cell.
PURSUER Simulates the behavior of a group of people following a lead er. People is hidden, and when they are found by the leader, they follow him for ming a line.
SORT (Base) A sort algorithm developed using cellular automatas. It's behavior is similar to a bubble-sort.
SORT (Optimized) An optimized sort algorithm similar to the above, but here the space is no-wrapped.