Modelling and simulation of Cellular Models
Publications
"A flow injection model using Cell-DEVS".A. Troccoli, J. Ameghino, F. Iñón, G. Wainer. In Proceedings of the 35th IEEE/SCS Annual Simulation Symposium. San Diego, CA. U.S.A.
"Models of complex physical systems using Cell-DEVS". J. Ameghino, A. Tróccoli, G. Wainer. In Proceedings of Annual Simulation Symposium 2001. Seattle, WA. U.S.A.
"Experimental results of Timed Cell-DEVS quantization". G. Wainer, B.Zeigler. In Proceedings of AIS'2000. Tucson, Arizona. U.S.A.
"Application of the Cell-DEVS paradigm using N-CD++" . J. Ameghino, J. Wainer. In Proceedings of the Summer Computer Simulation Conference. Vancouver, Canada. 2000.
Theses
- "Parallel execution of Cell-DEVS". FCEN-UBA. Student: A. Troccoli. 2001.
- "Modelling complex cellular models using N-CD++". Student: J. Ameghino (2000)
In Progress
- "Analysis of quantized Cell-DEVS systems". FCEN/UBA. Student: L. de San Miguel . (2000-)
Models
Name |
Description |
BOUNCING BALL |
A ball bouncing in a square field. It's possible to design a field with walls and one or more balls bouncing inside the field.
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FRACTAL |
This model generates fractals using a random particle generator. |
LIFE |
The "life game" with the original rules proposed by Conway. The key rule is known as "B3/S23". A new cell is born when it has exactly 3 neighbors. An existing cell survives if it has 2 or 3 neighbors. Otherwise, it dies.
|
LIFE.EXT |
A variation of the "life game", with some external events.
|
LINEAR |
A binary linear automata.
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PARITY CHECKER |
Calculates the parity bit using the value of its neighbors.
|
PINBALL |
Simulates a pinball's activity. An integer (1..8) in each cell indicates the exi stence of a ball and its direction, or the lack of a ball in the cell (0). There is a different value (9) to represent a "brick" in the cell.
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PURSUER |
Simulates the behavior of a group of people following a lead er. People is hidden, and when they are found by the leader, they follow him for ming a line.
|
SORT (Base) |
A sort algorithm developed using cellular automatas. It's behavior is similar to a bubble-sort.
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SORT (Optimized) |
An optimized sort algorithm similar to the above, but here the space is no-wrapped.
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