Pau Fonseca; 
Josep Casanovas; Jordi Montero 
Departament 
d’Estadística i Investigació Operativa i LCFIB., Campus Nord – B6. Universitat 
Politècnica de Catalunya, 
c/ Jordi Girona 
1-3, 08034 Barcelona (SPAIN) T.+3493 4016941 F.+3493 4017040 
E-mail: {pau, 
josepk, monty}@fib.upc.es 
ABSTRACT 
Some of typical 
industry problems can be analyzed using 
discrete simulation, in concrete the simulation event 
scheduling 
paradigm has been used over decades in 
industry area 
offering good results. 
However, although 
simulation can represent the reality 
closer than any 
other approximation, in other systems like 
ecological, 
economical or social don’t present similar 
results. In fact, 
currently is very difficult to depict this 
kind of systems. 
One of the first problems resides in his 
evolving nature. 
But, event scheduling simulations can be 
used in this sort 
of systems adding cellular automata and
intelligent agents 
to the model structures, adding intrinsic 
evolving nature. 
Although the prediction usually cannot
be done, there are 
other important benefits that can be 
considered, like 
data collection between the researchers of 
the domain, the 
recognition of gaps in the knowledge, and 
of course, better 
understanding of system in a global
approximation. 
Nowadays these are the main goals
attended to 
construct this sort of models. 
The brief 
description of this architecture, which allows the 
simulation of evolving systems, like natural disasters, 
is
the target of this 
paper. 
KEY WORDS 
Cellular automata, 
intelligent agents, natural disaster, 
event scheduling, 
GIS. 
1. Introduction 
This paper merge 
three important areas, discrete event 
simulation, that represent the simulation model kernel and
determines main 
system architecture, GIS data 
manipulation and 
his utilization inside a simulation model 
which enables 
landscape data use inside simulation
model, and 
finally use of artificial intelligent techniques 
(like cellular 
automaton or intelligent agents) in order to
enable system 
evolution. 
Natural 
disasters, like wildfire, flooding, earthquakes or 
tsunamis, 
currently are unpredictable, and represent one 
of the biggest 
hazards to population of some earth areas. 
Understand 
through simulation techniques this disasters 
represent not 
only the possibility of human life salvation,
also enables the 
capability of calculate the behavior of
some other 
different systems that present evolving 
behavior. 
In this paper a 
wildfire propagation and containment
model is 
presented like a sample. Propagation model is
based in the 
BEHAVE model (Andrews 1986, Andrews 
and Chase 1989, 
Burgan and Rothermel 1984, Andrews 
and Bradshaw 
1990) [15] [1].
2. GIS Data 
Natural disasters 
simulation models are focused in nature, 
and for this 
reason may require a massive set of GIS data, 
in our wildfire 
sample is necessary to define land slope, 
vegetation, 
combustible, wind speed, etc, consequently is
necessary 
establish an interface, between this data and 
simulation model, that enables the representation and 
his 
use in the model. 
Data that 
represents the elements (layers) are stored in 
files that 
follows IDRISI raster format (IDRISI is a GIS 
developed by 
Clark university). Each of these files 
represents a 
matrix, and each one of their cells defines 
propagation model 
features (all layers are represented by
two files *.img 
file that contains data, the matrix, and
*.doc files that 
contains data documentation). 
The files used 
are (following the behave model):
• Mapa: file 
containing the DEM (Digital Elevation
Model). 
• Model: file 
that represents the propagation model
implemented for 
each cell. 
• Slope, Aspect: 
files that stores the slope and his 
direction. These 
files are calculated using the DEM. 
(Mapa files) 
• M1, M10, M100, 
Mherb, Mwood: files that contains 
the combustible 
description.
The results 
files are two:
• ignMap.dtm: 
Stores ignition time. 
• flMap.dtm: 
Stores flames elevation. 
All these data 
can be represented in virtual reality format, 
which enables 
landscape representation. The relevance of 
this technology 
is not only in the visual representation 
facet, also in 
his computer data representation. Virtual 
reality stores 
physical structures of landscape, structures 
that are 
required by the simulator in order to enable the 
interaction with 
the landscape elements. This also enables