John W. Chinneck
Systems and Computer Engineering
Ottawa, Ontario K1S 5B6
The chapters appearing below are draft chapters of an introductory textbook on optimization. The ultimate objective is the creation of a complete, yet compact, introductory survey text on the major topics in optimization. The material is derived from the lecture notes used by the author in engineering courses at Carleton University, and reflects the design considerations for those courses:
The material is written at the introductory level, assuming no more knowledge than high school algebra. Most concepts are developed from scratch. I intend this to be a gentle introduction.
You will need an Adobe Acrobat reader to read the files. A free reader is downloadable from www.adobe.com
Comments and suggestions are actively sought. Please contact the author at firstname.lastname@example.org. This is a draft, so some diagrams are hand-drawn, and there may be typos, etc. Further chapters will be added as time permits. Please let me know of any corrections that are needed.
Browse the algorithm animations. These provide animated illustrations of many of the key concepts. The student developers of these animations were funded through an IBM Faculty Award to Prof. Chinneck. Last revision: August 28, 2007.
Printing out the whole volume? Then add the front matter for a better look. Last revision: November 6, 2012.
Chapter 1: Introduction. An introduction to the process of optimization and an overview of the major topics covered in the course. Last revision: December 12, 2010.
Chapter 2: Introduction to Linear Programming. The basic notions of linear programming and the simplex method. The simplex method is the easiest way to provide a beginner with a solid understanding of linear programming. Last revision: September 19, 2007.
Chapter 3: Towards the Simplex Method for Efficient Solution of Linear Programs. Cornerpoints and bases. Moving to improved solutions. Last revision: August 18, 2006.
Chapter 4: The Mechanics of the Simplex Method. The tableau representation as a way of illustrating the process of the simplex method. Special cases such as degeneracy and unboundedness. Last revision: August 18, 2006.
Chapter 5: Solving General Linear Programs. Solving non-standard linear programs. Phase 1 LPs. Feasibility and infeasibility. Unrestricted variables. Last revision: August 18, 2006.
Chapter 6: Sensitivity Analysis. Simple computer-based sensitivity analysis. Last revision: August 18, 2006.
Chapter 7: Linear Programming in Practice. Mention of other solution methods such as revised simplex method and interior point methods. Mention of advanced techniques used in practice such as advanced and crash start methods, infeasibility analysis, and modelling systems. Last revision: August 18, 2006.
Chapter 8: An Introduction to Networks. Some basic network concepts. The shortest route problem. The minimum spanning tree problem. Last revision: September 10, 2010.
Chapter 9: Maximum Flow and Minimum Cut. The maximum flow and minimum cut problems in networks. Last revision: August 18, 2006.
Chapter 10: Network Flow Programming. A surprising range of problems can be solved using minimum cost network flow programming, including shortest route, maximum flow and minimum cut, etc. Variations such as generalized and processing networks are also briefly introduced. Last revision: October 23, 2012.
Chapter 11: PERT for Project Planning and Scheduling. PERT is a network-based aid for project planning and scheduling. Many optimization problems involve some aspect of the timing of activities that may run sequentially or in parallel, or the timing of resource use. PERT diagrams help you to understand and formulate such problems. Last revision: October 23, 2012.
Chapter 12: Integer/Discrete Programming via Branch and Bound. Branch and bound is the basic workhorse method for solving many kinds of problems that have variables that can take on only integer, binary, or discrete values. Last revision: October 23, 2012.
Chapter 13: Binary and Mixed-Integer Programming. These are specialized versions of branch and bound. A binary program has only binary variables (0 or 1 only). A mixed-integer program looks like a linear program, except that some or all of the variables are integer-valued (or binary-valued), while others might be real-valued. Last revision: October 27, 2011.
Chapter 14: Heuristics for Discrete Search: Genetic Algorithms and Simulated Annealing. Some problems are just too big for branch and bound, in which case you must abandon the guarantee of finding the optimum solution and instead opt for heuristic methods which can only guarantee to do fairly well most of the time. Genetic Algorithms and Simulated Annealing are two popular heuristic methods for use on very large problems. Last revision: August 22, 2006.
Chapter 15: Dynamic Programming. This optimization technique builds towards a solution by first solving a small part of the whole problem, and then gradually incrementing the size in a series of stages until the whole problem is solved. Efficiency results from combining the local solution for a stage with the optimum found for a previous stage. We look at the simplest deterministic discrete cases. Last revision: September 6, 2011.
Chapter 16: Introduction to Nonlinear Programming (NLP). NLP is a lot harder than linear programming. We start by looking at the reasons for this. Next we look at the simplest method for solving the simplest type of NLP: unconstrained problems that consist only of a nonlinear objective function. The method of steepest ascent/descent is described. Last revision: November 14, 2012.
Chapter 17: Pattern Search for Unconstrained NLP. What do you do if you donít have access to gradient information? In that case you can use pattern search techniques (also known as derivative-free, direct search, or black box methods). We look at the classic Hooke and Jeeves pattern search method. Last revision: February 24, 2014.
Chapter 18: Constrained Nonlinear Programming. Now that we have some idea of how to solve unconstrained NLPs, how do we deal with constrained NLPs? The first idea is to turn them into unconstrained NLPs of course!† This is done by using penalty and barrier methods which replace or modify the original objective function in ways that make feasible points attractive in the resulting unconstrained problem. Last revision: March 6, 2014.
Animations for coming NLP chapters:
Last update March 6, 2014.